Wednesday, May 11, 2011

GAME Plan

Since beginning this Master’s program, I have increased my use of technology by 100 percent. Before the compliments start rolling in, the truth is I used hardly any to begin with. I believed that there were too many obstacles (the time it takes to learn technologies, time to teach them to students, etc…). The few WebQuests I had designed were little more than fill-in-the-blank from the website worksheets. Zemelman, Daniels and Hyde (2005) list these types of worksheets as less effective and less engaging than best practice instruction, a notion that is obvious to most educators. The bottom line is that I have a lot of catching up to do. In regards to the NETS-T performance indicators, I have created the following GAME Plan.

Goals-
1. My first goal refers to standard 3, performance indicator (D). My goal is to be able to fluently utilize digital tools in a variety of professional ways in order to not only advance my students’ learning but to demonstrate all aspects of learning including analysis, information location and evaluation. Through this goal I will become the “innovative professional” that I desire to be.
2. This is a particularly important goal for me. Standard 5, performance indicator (A) refers to professional growth and leadership in regards to local and global learning communities. Prior to beginning this Master’s program, I dreaded the idea of going back to school. I now find that I am afraid to NOT be in some form of learning environment. My goal is to find or form communities that will share and compare use of digital tools in their classrooms. Vicki Davis, co-creator of the Flat Classroom Project made quite an impression on me when she pointed out that regardless of what a person is teaching, there is another teacher out there who would be interested in collaborating.

Action-
1. I find that teaching through my own experience is usually the most effective route for my style. One idea through which I could progress to my goal is to create a Screencast for my initial attempts at learning a new technology. For example, while I have used a wiki in a previous class here at Walden, I have been hesitant to incorporate them into the classroom due to my lack of proficiency and the time involved in teaching the skill. If I were to create a Screencast as I spent time becoming more proficient with wikis, I could demonstrate to my students the thought processes as I maneuvered through steps for creating a wiki. This would have the benefit of modeling while instructing.

2. Over the summer and prior to the start of the school year, I will work with a friend/colleague on inviting teachers in the district to an informal meeting to discuss collaborations on technologies in the classroom. Ideally the meeting would be a cross between a formal professional development except that it would be an informal and voluntary gathering. My suggestion is to have teachers share what has worked in the past, what hasn’t worked and why as well as locating and experimenting with new digital tools.

Monitor and Evaluate-
1. Cennamo, Ross and Ertmer (2009) suggest that one may monitor and evaluate through two forms of reflection; “in action” during the actual process the action (essentially thinking about what you are doing, how is it going, what should you be doing differently, etc) and “on action” reflection, which is the assessment of the action. Cennamo et al note that reflection is not just about what happened, but why and how as well. As in the action portion of my plan, I find that it is in the process of planning to teach and teaching others when I am most prone to critical reflection. The adage, “To teach is to learn” is very true for me in these types of experiences. Modeling digital tools and putting them into action in my classroom will give me excellent opportunities to become more fluent and able to effectively facilitate their use while assessing my own learning.
2. In this scenario, monitoring and evaluating the progress of my goal would be done as regularly as the collaboration takes place. In addition to my own monitoring and evaluation, I would be able to include other perspectives on effectiveness of our meetings. As I have learned again and again, working with my peers has provided me with knowledge, insight and motivation far beyond what I could accomplish on my own. That may sound a little hokey but it is profoundly true in my case.
I am eagerly anticipating ideas, suggestions and questions regarding how I can best succeed in accomplishing my goals through this GAME Plan.

References
Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
International Society for Technology in Education (ISTE). (2008). National Education Standards for Teachers (NETS-T). Retrieved from http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

3 comments:

  1. Amy,
    I believe that constant and consistent professional development is essential...especially when it involves the use of technology. It has been my experience that most of us tend to avoid something when we either fear it or do not understand it. I think such is the case when it comes to using technology in the classroom. Professional development allows us to stay on top of the rapidly changing advances in technology, which then minimizes the fear factor and helps us build our knowledge base.

    Have you ever heard of Helene Blower's 23 Things? It is a great way to learn different technologies. I think that every school should offer this to their teachers to do over the summer months. Here are links to a few examples:

    http://sjlibrary23.blogspot.com/

    http://k12learning20.wikispaces.com/23Things

    http://apsu23things.blogspot.com/search?updated-max=2008-08-06T05%3A06%3A00-07%3A00&max-results=7

    http://ewhelchel.blogspot.com/2010_10_01_archive.html

    http://www.21things4teachers.net/11---presentation-tools.html

    http://teacherchallenge.edublogs.org/

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  2. Amy,

    Congratulations on your integral use of technology! You should deserve credit in moving beyond your previous confidence and into a new, exciting day!

    Your screencasts sound like a great way to document your process as a learner, and a perfect way to model skills for your students. You should consider showing these screencasts to members of your collaborative team, colleagues, and faculty- as you, I am sure, will inspire others as well.

    A short while ago, I came across The Center for Interactive Learning and Collaboration (http://www.cilc.org/) This website is a beauty- especially when you are ready to meet the teachers Vicki Davis talked about-those who are looking to collaborate. This website also networks online learning opportunities, and provides weekly updates that come directly to your email! I have just begun to scratch the surface of potential from CILC, but I wanted to pass it along just the same.

    In regards to your evaluation step, will you also include a way for students to give you feedback that will enlighten your evaluations? While student feedback can be less than stellar (especially in May), honest and upfront student feedback is invaluable in determining success while introducing new approaches and technologies.

    It sounds as though you are looking at a very exciting summer. Good luck as you continue to progress through your GAME plan!

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  3. Amy,
    I love your idea of using a Screencast. I think it is a very effective way to model a think-aloud for students, especially when they use technology. The Screencast appeals to a variety of learning styles and is especially helpful with navigating technology. I have created several Screencasts using Jing. One of them modeled for my Newspaper Club students how to evaluate websites. This was extremely helpful for students!

    You mention using Screencasts, but are there any other programs or forms of technology that you would like to use to achieve your goals? My county just trained students on how to use Glogster.com. Glogster is an extremely student-friendly program that allows students to create an interactive poster with animation, graphics, text, sound clips, and even videos. My students created posters to enhance their book talks and incorporate persuasive techniques in the poster. I also created my own glog to inform students about William Shakespeare by incorporating pictures that linked to websites and adding informative video clips. This was a type of interactive way of learning about Shakespeare. I guess you could say it was a type of user-friendly Webquest.

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